![]() Player 3: Soviet Union, United Kingdom, United States.Player 2: Soviet Union, United Kingdom, United States.Combat ForcesĪntiaircraft guns and industrial complexes are light gray. There are 18 victory cities on the map, based on their historical importance (industrial, strategic, other) in 1942.Įach city has a corresponding token which is exchanged when the territory is lost or won. To move sea units through a canal, your side must control it at the start of your turn. They connect two seas or ocean's but don't block land units. There are two canals: the Panama Canal and the Suez Canal. Air units can land on them and land-based troops can disembark on islands. This is a territory located inside one sea zone. Note: The presence of enemy submarines and/or transports don't make a sea zone hostile. Sea zones are friendly or hostile (with enemy surface warships). A few territories like Gibraltar have no IPC. Each turn you can move the controller with this value. Most territories have an income (IPC = industrial production certificates) ranging from 1 tot 12. They are impassable, so you can not attack them or even move into or over them. ![]() ![]() Each territory is in one of the 3 conditions:Ī territory with a control marker owned by you or a friendly power.Ī territory with a control marker owned by an enemy powerĪ territory that has no IPC value or national control symbol and that is not controlled by any power.
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